Gloom Deluxe, Doom on the Amiga before Doom

Personally my favorite type of Amiga games are the Doom clones that appeared on the Amiga after 1994 when Commodore went bust such as Gloom and Alien Breed 3D.

Amiga was then doomed with no future but still fans held onto the computer and tried to fill in the holes that would have been filled in if Commodore was alive and further evolved the Amiga to compete with fast Pentium PCs.
Doom marked the end of the Amiga as the no 1 games machine. Doom was so good that it made loyal Amiga fans purchase a PC. It was so popular that it was banned in offices because its network traffic during multiplayer hogged up to much bandwidth.

Fans wanted Doom on the Amiga but according to John Carmack of ID Software the Amiga lacked hardware recourses to run Doom. How ironic it was that in 1998 a port of Doom was released on the Amiga and an Amiga port of Doom would later be able to run on such low hardware requirements such as a 25 MHz 030 equipped Amiga 1200. Doom could indeed run on an Amiga but the question remains, would Amiga fans purchase an expensive accelerator if Doom would have been ported to Amiga back in 1994?

Anyway, until it was proved that it was possible to play Doom on Amiga there were lots of 3D “Doom-clones” released. From humble beginnings in simple demos to full commercial games such as Alien Breed 3D and Alien Breed 3D 2 –the first one at least on the same, if not on a higher level than Doom was from a playability view (not technical).

Most of these games are not worthy of being mentioned anymore because they have aged far worse than launch titles for the Playstation 1. But there are off course some that are still fun to play.

Gloom was not the best “Doom-clone” from a technical point of view but it is great fun even after all these years. Even though its name suggests it is a “Doom-style” game, make no mistake –Gloom finds its roots in Wolfenstein but the pacing of enemies from Doom (and its gore from Quake). With all these oldschool FPS games hitting handhelds I cannot think of a better FPS on the Game Boy Advance than Gloom.

I think many modern software houses could learn something about game design by analyzing the limited resources offered by the Amiga, the limited 3D engine and the overall great fun Gloom offers.

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